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BIG Newsletter #2 (EN)

Second newsletter of the BIG Erasmus+ project to inform you about the progress of the project and th…

BIG game workshop testing at the Intergenerational Activity Centre in Warsaw
BIG game tested at the Intergenerational Activity Centre in Warsaw

The Polish project partner Mimo Wieku Foundation organized the BIG game testing workshop together wi…

BIG Game will contribute to the knowledge café on “Ageing in your village” at September 22nd, 2022

On September 22nd, 2022, Sandra de Clonie MacLennan and Willeke van Staalduinen (AFEdemy) will give …

Dutch Inspirational Tool Living Environments for Older Adults

A pact of Dutch organisations developed the Inspirational Tool Living Environments for Older Adults.…

BIG Beta version tested by AFEdemy

In May 2022, AFEdemy organised the testing of the BIG Beta version. To find out if the game was unde…

Spot on BIG partner The Hague University of Applied Sciences, professor Joost van Hoof

Working together with students on the development of the characters and the exchange with internatio…

BIG game tested at The Hague University of Applied Sciences

At he Hague University of Applied Sciences a social worker, nurse, a young mother, a student and two…

BIG-Workshop in Germany
Workshop in Germany to develop and test the workshop methodology

Successful implementation of a workshop in Frankfurt am Main, Germany, in which two leaning units of…

BIG tests scenes for pregnant women and teenagers with Portuguese participants

SHINE took the first full version of the BIG game to real life and tested it in two days of workshop…

BIG Newsletter #1 header
BIG Newsletter #1 (EN)

First newsletter of the BIG Erasmus+ project to inform you about the progress of the project and the…

BIG interviews ISIS

BIG interviews ISIS

BIG interviews AFEdemy

BIG interviews AFEdemy

The picture shows a small girl painting on the pavement
Useful inputs to develop the BIG scenarios

Mimo Wieku was assigned to elaborate scenarios for the BIG game in 5 locations involving a father wi…

Workshop rounds in the Netherlands to review scenes in the BIG game

At the Hague University of Applied Sciences a workshop was organized to evaluate and validate two of…

Students involved in gaining insight in experiences of people with dementia and older people with physical impairments

At the Hague University of Applied Sciences students of different backgrounds helped to collect expe…

Information stand age-friendly projects
BIG presented at an information event in Hanau, Germany

BIG was presented at an information event in Hanau, where interested citizens had the chance to get …

BIG_Board
BIG game: full speed ahead

The BIG game project started almost a year ago and is right on track to develop the game. The storyb…

2nd round of workshops
BIG aims to promote social inclusion through a virtual game

SHINE 2Europe brought together architects, designers, a hospital administrator and several civil ser…

Screenshot of the second BIG workshop in Germany
Second online workshop on game development

The second online workshop was successfully conducted in Germany. Many suggestions for the further d…

BIG and Carina speaking
BIG presented in the Interactions Symposium, Portugal

Carina Dantas, from SHINE 2Europe presented BIG to over 200 people at the Interactions Symposium in …

First round of BIG workshops held in Germany

The first round of BIG workshops was successfully conducted online and brought to light exciting ide…

Teenagers workshop
SHINE held workshops with teenagers

In SHINE 2Europe, we just held two workshops with teenagers to better understand their needs, in the…

The kick-off online meeting 2020.DEC.03 (EN)

The project's kick-off meeting took place online on the 3rd of December 2020 with the participation …