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Welcome to our project!
Educational game:
Building Inclusive environments for all Generations (BIG)

01

Context

Hard to access environments, namely in neighbourhoods, public spaces and the social and commercial infrastructure, are a major risk for social exclusion. Especially persons with physical, mental or social restraints are often overlooked by people who design these environments. Also, people in particular temporarily circumstances, such as pregnancy or having a child in a buggy may experience issues.

The game addresses diverse target groups, among others:

– Professionals in municipalities and welfare organisations committed to urban development and social inclusion;
– Volunteers in social associations, initiatives and Seniors Councils acting for the interests of persons in need of healthy, smart and age-friendly environments;
– Private persons like students, informal carers and persons in need of adequate environments themselves.

Smart, healthy and age-friendly built environments apt for these target groups include living spaces which are safe and comfortable, the possibility to leave, move around and return to one’s building without barriers, to access to health and social services and opportunities to actively participate in community life. The ambition of the game goes beyond accessible design only.

02

About the project

The project BIG educational game is a European Erasmus+ project that focuses on the social inclusion of people. The project started in November 2020 and will last until the end of December 2022.

In the project we develop a two-dimensional virtual game. The player can meet and solve challenges of characters in the game, such as inaccessible housing for a wheelchair, loading goods in a car while taking care of a child or visiting a restaurant with a bad sight.

We will also develop a workshop methodology and trainer or coach manual to use the game in joint training settings.

It will be publicly available, free of charge and as Open Educational Resource, on the project’s e-learning together with all necessary guidelines, instructions, related materials and further information.

03

Partners

The project involves five partner organisations in four European countries.
04

project Results

The results of our project are:
Educational online 2D game for individual players

A playful learning experience.
Co-produced by persons with own experiences in the lack of healthy, age-friendly environments.
Five characters with different kinds of impairments or other circumstances, such as a person with mobility problems, with dementia, pregnancy, social isolation and a person with a young child. The characters can be found in five different locations, which may be for example: apartment, supermarket with a restaurant in the same space, bus stop, playground in the park and health and social care centre.
Each character faces some challenging situations.
In order to assist the character in solving the challenges, the player has to fulfil tasks such as answering questions, playing a quiz or moving items.
The character provides feedback to the player and awards him/her accordingly.
The fun to play and the wish to solve levels to achieve an overall expert certificate will attract the player to continue and finalise the game.


Developed in English and translated into Dutch, German, Polish and Portuguese:

Workshop methodology and trainer manual

To increase the impact of the learning, the game can be played in workshops with guidance of trainers or coaches.


With instructions on
how to make use of the game.

05

News

These are our latest news:
BIG Newsletter 02 (EN)

Second newsletter of the BIG Erasmus+ project to inform you about the progress of the project and th…

BIG game workshop testing at the Intergenerational Activity Centre in Warsaw
BIG game tested at the Intergenerational Activity Centre in Warsaw

The Polish project partner Mimo Wieku Foundation organized the BIG game testing workshop together wi…

BIG Game will contribute to the knowledge café on “Ageing in your village” at September 22nd, 2022

On September 22nd, 2022, Sandra de Clonie MacLennan and Willeke van Staalduinen (AFEdemy) will give …

Dutch Inspirational Tool Living Environments for Older Adults

A pact of Dutch organisations developed the Inspirational Tool Living Environments for Older Adults.…

BIG Beta version tested by AFEdemy

In May 2022, AFEdemy organised the testing of the BIG Beta version. To find out if the game was unde…

Spot on BIG partner The Hague University of Applied Sciences, professor Joost van Hoof

Working together with students on the development of the characters and the exchange with internatio…

BIG game tested at The Hague University of Applied Sciences

At he Hague University of Applied Sciences a social worker, nurse, a young mother, a student and two…

BIG-Workshop in Germany
Workshop in Germany to develop and test the workshop methodology

Successful implementation of a workshop in Frankfurt am Main, Germany, in which two leaning units of…

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