Mimo Wieku was assigned to elaborate scenarios for the BIG game in 5 locations involving a father with a small child. In march 2021 a workshop took place. The workshop’s goal was to discuss the challenges particularly fathers are facing when taking care of small children. During discussions five scenes for the BIG game were elaborated.
At the Hague University of Applied Sciences a workshop was organized to evaluate and validate two of the scenes for the BIG Game.
Students involved in gaining insight in experiences of people with dementia and older people with physical impairments
At the Hague University of Applied Sciences students of different backgrounds helped to collect experiences from people with dementia to support the development of the BIG game.
BIG was presented at an information event in Hanau, where interested citizens had the chance to get an overview of learning methods as well as the social purpose of ISIS current age-friendly projects.
The BIG game project started almost a year ago and is right on track to develop the game. The storyboard is ready and a designer to draw the characters has been assigned. We are looking forward to sharing the first results with you soon!
SHINE 2Europe brought together architects, designers, a hospital administrator and several civil servants from different services, to validate the scenes of a virtual game with a main focus on social inclusion.
By Jana Eckert, ISIS On 10 June 2021, the second online workshop on game development took place in Germany. The workshop was conducted by the… Lees verder »Second online workshop on game development
By Carina Dantas, SHINE 2Europe Carina Dantas, from SHINE 2Europe presented BIG to over 200 people at the Interactions Symposium in Portugal, discussing the challenges… Lees verder »BIG presented in the Interactions Symposium, Portugal
By Jana Eckert, ISIS On 19 February 2021, the first of two online workshops on game development took place in Germany. The workshop was conducted… Lees verder »First round of BIG workshops held in Germany
In SHINE 2Europe, we just held two workshops with teenagers to better understand their needs, in the scope of the BIG Game – Building Inclusive Environments for All Generations (Erasmus+ project).