SHINE 2Europe brought together architects, designers, a hospital administrator and several civil servants from different services, to validate the scenes of a virtual game with a main focus on social inclusion.
The second online workshop was successfully conducted in Germany. Many suggestions for the further development of the BIG game were collected, which will contribute to increasing the quality of the BIG game.
Carina Dantas, from SHINE 2Europe presented BIG to over 200 people at the Interactions Symposium in Portugal, discussing the challenges of ageing in the digital world.
The first round of BIG workshops was successfully conducted online and brought to light exciting ideas for the content of the Big game.
In SHINE 2Europe, we just held two workshops with teenagers to better understand their needs, in the scope of the BIG Game – Building Inclusive Environments for All Generations (Erasmus+ project).
The project’s kick-off meeting took place online on the 3rd of December 2020 with the participation of all project partners.